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Saturday, January 21, 2017

Landscape Special Interest Group January (am) 2017

landmark_Jan_17

This session looked at the problem of creating several curving driveways and paths. The texture should follow the curve and the path. We focused on using the Hardscape tool. This gives us the shape that we needed and there is also the ability to have the hatching follow the shape of the curve. We also looked at ways to create the paving pattern where the hardscape tool would not give us the shape we needed.

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3D Modeling Special Interest Group – January 2017

3D_Modeling_Jan_17

This session is not a beginner session on 3D modelling, it is an intermediate/advanced session. We covered the concept of meshes, modelling history, generic solids, and a small amount of basic 3D modelling. The users wanted to look at how we could use the history of the 3D modelling to change objects.

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Architect Special Interest Group January 2017 (pm)

Architect_108_Jan_17_pm

In this session the users wanted to look at the Resource Manager. In the past we have discussed Default Content. In this session we looked at default content from the point of view of only having one single library file.

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Friday, January 20, 2017

Entertainment Design Special Interest Group January 2017

Entertainment_Design_Jan_17
In this session we looked at the commands that are available in the Event Design menu. There are several commands here that make it very easy to create a 3D visualisation of an event. You can start by creating walls, creating stages, adding seating, and creating drawings. After creating the event, we created a coffered ceiling. Then set up views using cameras, and created perspective viewports.

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Thursday, January 19, 2017

Getting Started Special Interest Group January 2017

Getting_Started_009_Jan_17
In this session we looked at the Resource Manager. This was introduced with Vectorworks 2017 and it does mean reorganizing your default content. In the past default content was in one folder (Defaults) but with Vectorworks 2017 the default content is now into folders (Defaults and Object Styles). So we looked at this concept of the default content and then we also looked at the concept of object styles.

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Architect Special Interest Group January 2017 (am)

Architect_107_Jan_17_am
In this session we looked at creating an exploded view of a project, we looked at strategies for creating roofing options, and a discussion about textures (where you want to the same style of texture but with different colours).

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Wednesday, January 18, 2017

Entertainment Design Special Interest Group December 2016

Entertainment_001_Dec_16

This is the first session for this Special Interest Group. In this session we looked at creating symbols, creating Record Formats, and reporting. In particular we looked at the problem of creating stage platforms, placing them in the design and reporting the number of stages needed.

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Getting Started Special Interest Group December 2016

Getting_Started_Dec_16
In this session we looked at quick and simple ways to create 3D objects, how you can use these to create more complex objects, how to find more complex 3D objects online, how to import them, and how to use the imported models.

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Landscape Special Interest Group December (am) 2016

Landscape_107_Dec_16

In this session we looked at how to add an image prop to a plant, how to create a plant, how to create and edit a custom workspace, how the plants connect to the Vectorworks plants database, how to use the Plants Database, and a quick introduction to using record formats in viewports.

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Tuesday, January 17, 2017

Architect Special Interest Group December 2016 (pm)



In this session we looked at detailing and classes. When you import a detail from a manufacturer (which is often important) you often end up with several classes that you do not want, and they often don’t suit your naming convention anyway. So we looked at how we can import these details how we could manage the layers and classes and how we could change the details to suit our graphic style.

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Monday, December 12, 2016

Knowledge is Perishable

When Vectorworks introduced the Python language into Vectorworks I decided to learn about Object Orientated programming. I enrolled in a class at the local Technical Institute. I really enjoyed learning about it and I did really well. With regular practice, homework, and working an a major project, I became reasonably skilled.

Before the exams started we were given a few weeks to study. Unfortunately, instead of studying I worked on my business. I thought that my knowledge would remain in my head even though I wasn't studying.

On the day of the exam I sat down with the exam paper and I looked  through the questions. The questions were really easy, we covered all the topics in class and all the questions looked really familiar. However, when I went to answer questions, I could not get the knowledge out of my brain and onto the paper. In those weeks when I should have been studying my knowledge gradually vanished. I didn't realise at the time but knowledge is perishable.

If you don't keep refreshing your knowledge it gradually vanishes, and even though you know you should know something, you find hard to remember the answer. This is exactly what happened to me and my exam. I knew I should know the answers but I just could not recall the knowledge.

The same thing happens with your Vectorworks knowledge. If you do not keep refreshing your Vectorworks knowledge it gradually vanishes. The Vectorworks techniques that you use every day are fine, you are refreshing your knowledge every day. What about the techniques you do not use so often? Sorry, but you gradually lose your ability to use them.

But I have a solution! My subscription website has regular monthly meetings that cover a huge range of topics. Users that regularly come to the sessions report that they learn something new at every session. So, not only is it a good place to refresh your knowledge, it's also a good place to expand it.

Knowledge is perishable, keep up-to-date!

Subscribe now!

archoncad End of Year Webinar


At the end of the year I have webinar where I go through all the topics that my subscribers and I been through in the previous 12 months.
Normally, my webinars are restricted to my subscribers. At the end of the year webinar I like to open it to the public so that everyone can see what I have covered. You can also contribute to these webinars by telling me what topics you would like me to cover next year.

Vectorworks Architect Asia


I have just completed a new course called Vectorworks Architect Asia. What makes this course different is that it is designed for countries with warmer climates they have higher density populations and build from masonry construction. So, like the other Architect course, the course covers site modelling, creating quick bulk and location, layers and stories, drawing walls, creating roofs, and creating drawings. The main difference to this course is that it uses different construction, building density, and design.

Check out the course here…

Saturday, September 24, 2016

Vectorworks 2017 Online Courses Available

img_0334I have create 4 new courses for Vectorworks 2017:

  • Fundamentals
  • Architect
  • Landmark
  • 3D Modeling


These are not like the manuals I have previously written, these are online courses that use video to teach you. The courses are broken up into logical chapters and some chapters have several movies. When you have compeleted the lesson, you can move to the next lesson and so on until the course is completed.

Thursday, June 16, 2016

Fixing Computer Issues

https://youtu.be/nn2FB1P_Mn8

(There might be offensive language in the YouTube clip)

When my computer, phone, or Vectorworks misbehaves, I follow the advice from the IT Crowd, and restart the thing. I know this sounds like simplistic advice, but it so often works.

Saturday, June 11, 2016

Vectorworks Tip 440 - Adjacency Matrix

Vectorworks spaces have the ability to create and read Adjacency Matrices. OK, but what are they and how do you read one. In simple terms, the Adjacent Matrix tells you the relationship between rooms. The Adjacancy Matrix uses and scale from o to 5. 0 means that the rooms have no need to be near each other, 5 means that the rooms have a strong relationship.


For example, the relationship between the master bedroom and ensuite bathroom might have a number 5 relationship, they should be next to each other.

In this example we will use the master bedroom. We want to find the relationship between the master bedroom and the ensuite. Start with the the room name and follow this to the right. Now follow the diagonal down.

Now go to the other room, in this case the ensuite. Follow this room to the right and follow the diagonal until you intersect the diagonal from the other room.


The next example is the relationship between the master bedroom and the double bedroom. Start with the the master bedroom and follow this to the right, then follow the diagonal down. Now go to the other room, in this case the double bedroom. Go to the right and follow the diagonal until you intersect the diagonal from the master bedroom.


In this example the relationship is a -, or no relationship. So if I was the designer, I would make sure that these rooms are not near each other.

My final example is the relationship between the master bedroom and the outdoor area. If you follow the matrix you find that the score is 3. This means that the rooms have to be close to each other. You have to be able to easily access the outdoor area from the bedroom, but they do not have to be right next to each other.


Once you have this Adjacency Matrix, you can use many other Vectorworks tools and commands to create spaces, create a concept design, and later on, use the spaces to create the walls.

 

Tuesday, June 07, 2016

Vectorworks Tip 438 - Things Energos Needs (that you may not have thought of)

Vectorworks-Tip-438

There are two things that you may not think that Energos requires. The first is that Energos needs to have a Heliodon in the same design layer as the walls. It uses this Heliodon it on to find the location of the site. It needs have the location of the site because the climate data changes from location to location. The other thing that you may not have thought of is that Energos requires spaces. It requires the spaces so that it knows which rooms or parts of the building are habited, and it also needs these spaces to calculate the volume.

 

Friday, June 03, 2016

Vectorworks Tip 437 -  Creating A Viewport That Fades Out

Vectorworks-Tip-437

I saw on the tech board, somebody was asking for a technique that would allow the viewport to fade out. I think you can achieve this now if you put an object in your viewport with a transparent gradient. In the image you can see I created a gradient that changes from solid white to transparent. I used the attribute mapping tool to control where the transparent and solid parts are, and I also used the attributes palette to change the gradient from a linear gradient to a radial gradient.

 

Thursday, June 02, 2016

Sketching on an iPad

If you get my newsletter you would have seen this sketch (all images copyright Jonathan Pickup 2016).

IMG_0134
This sketch is from my trip to Chicago for the design summit and it was drawn on my iPad. I have been using my iPad, Apple Pencil and sketching software (Procreate).

Wednesday, June 01, 2016

Vectorworks Tip 436 - Creating a Curved Stair

Vectorworks-Tip-436

In this example I'm using the Circular Stair tool (remember this is part of the legacy tools that you will have to add to your workspace). Like the simple stair, the curve stair allows you to create a quick curving stair, which I find is useful for concept drawings where you do not want focus too much on the detail. The Object Info palette has all of the options that you need for the stair.

 

Tuesday, May 31, 2016

Vectorworks Tip 435 - Advanced Energos Settings

Vectorworks-Tip-435A
These are the settings that you use to control the detail of Energos. There are several options here that you will need to check through to make sure that you have the correct settings. There is also an advanced settings area where you can control even more of the detail.